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PSCR 2021: Bringing First Responders To Life Through Art, Animation and AI

Published

Author(s)

Jeffrey Karhoff, Ted Conry

Abstract

The broad range of methods used to create 3D digital characters is extensive and establishing a pipeline that embraces collaboration is crucial to the success of these complex assets. Developing these characters for virtual reality introduces even more complexity due to the performance demands needed to run VR efficiently. Our pipeline gives us a framework that guides us through each phase of development.

Keywords

virtual reality, 3D modeling, character development, rigging, animation

Citation

Karhoff, J. and Conry, T. (2021), PSCR 2021: Bringing First Responders To Life Through Art, Animation and AI, [online], https://tsapps.nist.gov/publication/get_pdf.cfm?pub_id=932663 (Accessed December 21, 2024)

Issues

If you have any questions about this publication or are having problems accessing it, please contact reflib@nist.gov.

Created September 28, 2021, Updated November 29, 2022